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Special Rules
Death – In the Age of Bronze game, Gods have only one death and cannot be raised ‘in game’ by invocation. Exceptions; some gods have multiple ‘hit points’ (Antiboga has 3!) and Apep Duat (see below)
Apep Duat — These alien beings wear a semblance of godlike beauty but actually resemble something from a nightmare. Their first ‘death’ strips them of their immortal disguise and lowers their combat value one (so C5 to C4, etc). All other powers remain intact.
Flame Template (Dragon’s breath) – Place a flame template wherever the owning player prefers. Every figure whose base is even partially under the template must roll a ‘saving throw’ equal to their activation number. A successful ‘activation’ means they dodged or had a magical reaction that saved them. Otherwise dead. Not unlike Lightning, Gods can be killed outright.
Chariots – Count the number of horses (2 horse chariot x 2 models equals ‘4 figures’) Chariots in general count as long move and mounted.
Gods
Enkul Anu King of all Gods — 412 A Great God
- Q2 C5 Lightning, Tremble before my might, weather control, flight, hammering blow, Apep Duat*
Sypa, Goddess of Lust and Vengeance — 272 A Great God
- Q2 C3 – Transfix, Love Conquers All, Breathtaking Beauty, Apep Duat
Gul, God of the Dead – 326 A Great God
- Q2 C4 – Raise the Dead (x2) Healing, Protection, Lightning (actually a bolt of decay, same effect, but cannot be stolen) Apep Duat. Once per game Gul can raise a unit of skeletons (Q4 C2 Undead) anywhere on the battlefield.
Urkigul, Goddess of the Dead – 256 A Great God
- Q2 C4 – Raise the dead, healing, protection, Apep Duat
Anzu God of Rage and Murder (Looks like a sphinx) — 330
- Q2 C4 – Transfix, shooter (long), fire into melee, Group fighter, Apep Duat
Antiboga the World Serpent – 468
- Q2 C5 – Gargantuan, Amphibious, Flame template, Flying, Group Fighter, combat master, invulnerable
Tyka (The Blue Goddess) – 372
- Q2 C4 – Transfix, Stealth, Healing (x2), Teleportation, Flying,
Temis (The Black Goddess) – 320
- Q2 C3 – Danger Sense, Very Difficult Target, Stealth, Protection, Shooter (Long), Legendary Shooter, Good Shot, shapeshift Bear (Long move, forester)
Daos/ Nannuck 316
- Q2 C4 Amphibious, Part the Waters, Release the Kraken, Water God, Prophecy, Weather Control Shapeshift Donkey or horse or sea monster
Kurshag The Destroyer 476
- Q2 C5 Sacrifice, Culling of the Weak, Danger Sense, Combat Master
Legends –
Generic Hero 60
- Q3 C3 Armoured add 10 pts
- In chariot add long move and mounted for 30 points
Apusquipay 60
- Q3 C3 (Poche general.)
- Option: May be carried in a litter: Add Mounted for 14 points.
- Option: Add Shooter (Medium) for 10 points.
Zos 118
- Q3 C4 Dashing, Combat Master, armoured
- Add ‘Terror’ sword ‘Tremble Before my Might’ affects Gods, 20 pts
- Add chariot Long move and Mounted for 30 points
Era 116
- Q3 C3 Dashing, Group fighter, trickster
- Add Iron Sword ‘Poison (all Gods, Apep Duat) 6pts
- Add chariot Long Move and Mounted 30 pts
Pollon 86
- Q3 C3 Good shot, shooter long, Poison, (affects Gods, all Apep Duat)
- Add chariot Long Move and Mounted 30 points
Ax and Anemome (2 figures) 126
- Q3 C3 Hammering Blow, Ambusher, Armoured, 1 free die as if from worshippers each round.
Golden Chariot 98
- Q4 C1 Flying, Long Move, Mounted, Carrier. Invulnerable (May carry 2 Legends or Gods, if crewed use crew combat factors Crew Q)
Hefa Asus 126
- Q3 C3 Hammering Blow, Armoured, Smithy, Shooter (Medium) Poison (only vs. Apep Duat, Gods)
Poche Condor Riders 110
- Q3 C3 Shooter Long, Flying, Long move,
Godborn Heroes and God Kings 60
- Q3 C3
- Add shooter (long) 14
- Add chariot (Long move and mounted) (30)
- Add armoured 10
Mummies Q3 C3 86
- Slow, Undead, Armoured, Hammering Blow
Sphinxes Q3 C3 96
- Long Move, Flying
Mortals
Narmer
Narmer Guard Chariots 45 (OO)
- Q3 C2 Shooter Long, Long Move, Mounted, Good shot, Rare (2)
- (Each chariot counts as two OO figures. Two chariot models make a unit)
Narmer Chariotry including Northerners 37 (OO)
- Q4 C2 Shooter Long, Long Move, Mounted, Rare (8)
- (Each chariot counts as two OO figures. Two chariot models make a unit)
Narmer Guard Infantry 24 (CO)
- Q4 C2 Steadfast, Desert Walk, Armoured
Narmer Foreign Guard 30 (CO)
- Q4 C3 Steadfast, Armoured
Mejwe Scouts 27 (OO)
- Q4 C2 Good shot, Desert Walk, Shooter Long
Narmer Line Infantry 17 (CO)
- Q4 C2 Desert Walk
Narmer Archers 17 (CO)
- Q4 C1 Shooter (Long) Desert Walk
Jekers
Chariotry 37 (OO)
- Q4 C2 Shooter short, Long Move, Mounted, Fanatic, Rare (4)
- (Each chariot counts as two OO figures. Two chariot models make a unit)
Jekers 17 (CO)
- Q4 C2 Steadfast
- Add shooter (short) 3 pts
- Add Armoured 5 pts
Jeker Skirmishers 13 (OO)
- Q4 C1 Shooter (Medium)
Hundred Cities
Chariots 37 (OO)
- Q4 C2 Shooter Long, Long Move, Mounted, Rare (8)
- (Each chariot counts as two OO figures. Two chariot models make a unit)
Warriors 15 (CO)
- Q4 C2
Guards 20 (CO)
- Q4 C2 Armoured
Archers 15 (CO)
- Q4 C1 Shooter Long
Skirmishers 13 (OO)
- Q4 C1 Shooter (medium)
Dardania and Lasba
Chariotry 38 (OO)
- Q4 C2 Shooter short, Long Move, Mounted, Armoured, Rare (4)
- (Each chariot counts as two OO figures. Two chariot models make a unit)
Noble Warriors 20 (CO)
- Q4 C2 Armoured
Levy 8 (CO)
- Q4 C1
Psiloi 8 (OO)
- Q4 C1 Shooter (short)
Poche and Northern Allies
Poche Noble Warriors 23 (CO)
- Q4 C3
- Add armoured 5
Anti (Forest People) Skirmishers 25 (OO)
- Q4 C2 Good Shot, Shooter (Medium), Forester
Uron or Onadawega Warriors 28 (OO)
- Q4 C3 Shooter (Long)
Nikali Knights (Jaguar, Eagle, etc) 37 (CO)
- Q4 C3 Dashing, Hammering Blow, rare (8)