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Special Rules

Death – In the Age of Bronze game, Gods have only one death and cannot be raised ‘in game’ by invocation. Exceptions; some gods have multiple ‘hit points’ (Antiboga has 3!) and Apep Duat (see below)

Apep Duat  — These alien beings wear a semblance of godlike beauty but actually resemble something from a nightmare.  Their first ‘death’ strips them of their immortal disguise and lowers their combat value one (so C5 to C4, etc).  All other powers remain intact.

Flame Template (Dragon’s breath) – Place a flame template wherever the owning player prefers.  Every figure whose base is even partially under the template must roll a ‘saving throw’ equal to their activation number. A successful ‘activation’ means they dodged or had a magical reaction that saved them. Otherwise dead.  Not unlike Lightning, Gods can be killed outright.

Chariots – Count the number of horses (2 horse chariot x 2 models equals ‘4 figures’) Chariots in general count as long move and mounted.

Gods

Enkul Anu King of all Gods  — 412  A Great God

  • Q2 C5 Lightning, Tremble before my might, weather control, flight, hammering blow, Apep Duat*

Sypa, Goddess of Lust and Vengeance — 272  A Great God

  • Q2 C3 – Transfix, Love Conquers All, Breathtaking Beauty,  Apep Duat

Gul, God of the Dead –  326 A Great God

  • Q2 C4 – Raise the Dead (x2) Healing, Protection, Lightning (actually a bolt of decay, same effect, but cannot be stolen) Apep Duat.  Once per game Gul can raise a unit of skeletons (Q4 C2 Undead) anywhere on the battlefield.

Urkigul, Goddess of the Dead –  256 A Great God

  • Q2 C4 – Raise the dead, healing, protection, Apep Duat

Anzu God of Rage and Murder (Looks like a sphinx) — 330

  • Q2 C4 – Transfix, shooter (long), fire into melee, Group fighter, Apep Duat

Antiboga the World Serpent – 468

  • Q2 C5 – Gargantuan, Amphibious, Flame template, Flying, Group Fighter, combat master, invulnerable

Tyka (The Blue Goddess) – 372

  • Q2 C4 – Transfix, Stealth, Healing (x2), Teleportation, Flying, 

Temis (The Black Goddess) – 320

  • Q2 C3 – Danger Sense, Very Difficult Target, Stealth, Protection, Shooter (Long), Legendary Shooter, Good Shot, shapeshift Bear (Long move, forester)

Daos/ Nannuck  316

  • Q2 C4 Amphibious, Part the Waters, Release the Kraken, Water God, Prophecy, Weather Control Shapeshift Donkey or horse or sea monster

Kurshag The Destroyer 476

  • Q2 C5 Sacrifice, Culling of the Weak, Danger Sense, Combat Master

Legends –

Generic Hero 60

  • Q3 C3 Armoured add 10 pts 
  • In chariot add long move and mounted for 30 points

Apusquipay 60 

  • Q3 C3   (Poche general.)
  • Option: May be carried in a litter: Add Mounted for 14 points.
  • Option: Add Shooter (Medium) for 10 points.

Zos 118

  • Q3 C4 Dashing, Combat Master, armoured
  • Add ‘Terror’ sword ‘Tremble Before my Might’ affects Gods, 20 pts
  • Add chariot Long move and Mounted for 30 points

Era 116

  • Q3 C3 Dashing, Group fighter, trickster
  • Add Iron Sword ‘Poison (all Gods, Apep Duat) 6pts
  • Add chariot Long Move and Mounted 30 pts

Pollon 86

  • Q3 C3 Good shot, shooter long, Poison, (affects Gods, all Apep Duat)
  • Add chariot Long Move and Mounted 30 points

Ax and Anemome (2 figures) 126

  • Q3 C3 Hammering Blow, Ambusher, Armoured, 1 free die as if from worshippers each round.

Golden Chariot 98

  • Q4 C1 Flying, Long Move, Mounted, Carrier. Invulnerable (May carry 2 Legends or Gods, if crewed use crew combat factors Crew Q)

Hefa Asus 126

  • Q3 C3 Hammering Blow, Armoured, Smithy, Shooter (Medium) Poison (only vs. Apep Duat, Gods)

Poche Condor Riders 110

  • Q3 C3 Shooter Long, Flying, Long move, 

Godborn Heroes and God Kings 60

  • Q3 C3
  • Add shooter (long) 14
  • Add chariot (Long move and mounted) (30)
  • Add armoured 10

Mummies Q3 C3 86

  • Slow, Undead, Armoured, Hammering Blow

Sphinxes Q3 C3 96

  • Long Move, Flying

Mortals

Narmer

Narmer Guard Chariots 45 (OO)

  • Q3 C2 Shooter Long, Long Move, Mounted, Good shot, Rare (2)
  • (Each chariot counts as two OO figures. Two chariot models make a unit)

Narmer Chariotry including Northerners 37 (OO)

  • Q4 C2 Shooter Long, Long Move, Mounted, Rare (8)
  • (Each chariot counts as two OO figures. Two chariot models make a unit)

Narmer Guard Infantry 24 (CO)

  • Q4 C2 Steadfast, Desert Walk, Armoured

Narmer Foreign Guard 30 (CO)

  • Q4 C3 Steadfast, Armoured

Mejwe Scouts 27 (OO)

  • Q4 C2 Good shot, Desert Walk, Shooter Long

Narmer Line Infantry 17 (CO)

  • Q4 C2  Desert Walk

Narmer Archers 17 (CO)

  • Q4 C1 Shooter (Long) Desert Walk 

Jekers

Chariotry 37 (OO)

  • Q4 C2 Shooter short, Long Move, Mounted, Fanatic, Rare (4)
  • (Each chariot counts as two OO figures. Two chariot models make a unit)

Jekers 17 (CO)

  • Q4 C2 Steadfast
  • Add shooter (short) 3 pts
  • Add Armoured 5 pts

Jeker Skirmishers 13 (OO)

  • Q4 C1 Shooter (Medium)

Hundred Cities

Chariots 37 (OO)

  • Q4 C2 Shooter Long, Long Move, Mounted, Rare (8)
  • (Each chariot counts as two OO figures. Two chariot models make a unit)

Warriors 15 (CO)

  • Q4 C2 

Guards 20 (CO)

  • Q4 C2 Armoured

Archers 15 (CO)

  • Q4 C1 Shooter Long

Skirmishers 13 (OO)

  • Q4 C1 Shooter (medium)

Dardania and Lasba

Chariotry 38 (OO)

  • Q4 C2 Shooter short, Long Move, Mounted, Armoured, Rare (4)
  • (Each chariot counts as two OO figures. Two chariot models make a unit)

Noble Warriors 20 (CO)

  • Q4 C2 Armoured

Levy 8 (CO)

  • Q4 C1

Psiloi  8 (OO)

  • Q4 C1 Shooter (short)

Poche and Northern Allies

Poche Noble Warriors 23 (CO)

  • Q4 C3
  • Add armoured 5

Anti (Forest People) Skirmishers 25 (OO)

  • Q4 C2 Good Shot, Shooter (Medium), Forester

Uron or Onadawega Warriors 28 (OO)

  • Q4 C3 Shooter (Long)

Nikali Knights (Jaguar, Eagle, etc) 37  (CO)

  • Q4 C3 Dashing, Hammering Blow, rare (8)